Navigation
Main Sections
Home Game Overview Combat System Unit Roster Effects Codex
Quick Links
Tanks DPS Support Control Invocations
On This Page

Effects System Overview

All buffs, debuffs, and systemic effects in Alberath are active effects with specific durations and mechanics.

9

Buffs

Positive effects that enhance units with increased stats, healing, or special bonuses.

8

Debuffs

Negative effects that weaken enemies with reduced stats, damage over time, or control.

5

Systemic

Special mechanics and passives that modify game rules or provide unique interactions.

Key Mechanics

  • Duration: Most effects last 1-3 turns and reduce at end of turn
  • Stacking: Some effects (Freeze, Bleed, Portal Boost) stack multiple times
  • Cleansing: Paladin's Cleansing Light removes 1 debuff
  • Dispel: Mentalist's Echo Negation removes all buffs from enemies

Buffs (9)

Buffs enhance your units with increased stats, healing, or special bonuses.

Debuffs (8)

Debuffs weaken enemy units with stat reduction, damage over time, or crowd control.

Systemic Effects (5)

Systemic effects are unique mechanics tied to specific units or passives.

Effect Interactions

Stacking Effects

Only Freeze, Bleed, and Portal Boost stack multiple times. All other effects refresh duration when reapplied.

Cleansing Priority

Paladin's Cleansing Light removes 1 debuff. Prioritize: Sleep > Burn > Freeze > Weaken > Mind Break.

Buff Interactions

Buffs from different sources stack additively. Example: Valor Chant (+1 STR) + Warmaster Aura (+1 STR) = +2 STR total.

Dispel Mechanics

Mentalist's Echo Negation removes all buffs from enemies. Counters buff-heavy teams (Bard, Warlord).