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Bleed

Debuff 3 Turns Stackable

Physical damage over time that causes continuous bleeding. Deals damage each turn and reduces healing received, punishing prolonged fights.

Source: Berserker (Rend), Archer (Barbed Arrow)

Mechanics

How It Works

  • Deals 1 physical damage per turn per stack
  • Damage is reduced by target's Armor
  • Triggers at start of affected unit's turn
  • Can be lethal if unit reaches 0 HP

Stacking Behavior

  • Fully stackable - multiple applications add up
  • 2 stacks = 2 damage/turn (before Armor)
  • Each stack has its own 3-turn duration
  • Stacks reduce independently over time

Healing Reduction

  • Reduces healing received by 50%
  • Affects all healing sources
  • Makes sustain strategies less effective

Interactions

Strong Against

  • Low Armor: Pyromancer, Archer take full Bleed damage
  • Healing reliant: Counters Vampirism sustain
  • Long fights: Damage accumulates over time

Counters

  • High Armor: Guardian's 2 Armor blocks Bleed damage
  • Purifying Light: Removes all Bleed stacks
  • Quick kills: End fights before Bleed matters