Bleed
Debuff 3 Turns Stackable
Physical damage over time that causes continuous bleeding. Deals damage each turn and reduces healing received, punishing prolonged fights.
Source: Berserker (Rend), Archer (Barbed Arrow)
Mechanics
How It Works
- Deals 1 physical damage per turn per stack
- Damage is reduced by target's Armor
- Triggers at start of affected unit's turn
- Can be lethal if unit reaches 0 HP
Stacking Behavior
- Fully stackable - multiple applications add up
- 2 stacks = 2 damage/turn (before Armor)
- Each stack has its own 3-turn duration
- Stacks reduce independently over time
Healing Reduction
- Reduces healing received by 50%
- Affects all healing sources
- Makes sustain strategies less effective
Interactions
Strong Against
- Low Armor: Pyromancer, Archer take full Bleed damage
- Healing reliant: Counters Vampirism sustain
- Long fights: Damage accumulates over time
Counters
- High Armor: Guardian's 2 Armor blocks Bleed damage
- Purifying Light: Removes all Bleed stacks
- Quick kills: End fights before Bleed matters