Rage
Buff Passive (permanent)
Fury that grows as health diminishes. Berserker gains +1 STR for each 2 HP lost, turning near-death into devastating power.
Source: Berserker (Passive Ability)
Mechanics
How It Works
- Gains +1 STR per 2 HP lost
- At 5/6 HP: +0 STR (full health)
- At 3/6 HP: +1 STR
- At 1/6 HP: +2 STR (maximum rage)
Passive Properties
- Always active - cannot be dispelled or removed
- Recalculates after each HP change
- Healing reduces the bonus (recovers HP)
- Works with all STR-based attacks
Risk vs Reward
- Maximum damage requires staying at low HP
- High risk: one hit can kill at low health
- Combine with sustain for controlled aggression
Interactions
Synergies
- Vampirism: Sustain at low HP while dealing massive damage
- Protection Aura: +1 Armor helps survive longer at low HP
- Healing: Strategic heals to stay in "sweet spot" HP range
Counters
- Burst damage: High damage kills before Rage matters
- Focus fire: Finish low HP Berserker quickly
- CC effects: Freeze, Sleep prevent Berserker from attacking