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Rage

Buff Passive (permanent)

Fury that grows as health diminishes. Berserker gains +1 STR for each 2 HP lost, turning near-death into devastating power.

Source: Berserker (Passive Ability)

Mechanics

How It Works

  • Gains +1 STR per 2 HP lost
  • At 5/6 HP: +0 STR (full health)
  • At 3/6 HP: +1 STR
  • At 1/6 HP: +2 STR (maximum rage)

Passive Properties

  • Always active - cannot be dispelled or removed
  • Recalculates after each HP change
  • Healing reduces the bonus (recovers HP)
  • Works with all STR-based attacks

Risk vs Reward

  • Maximum damage requires staying at low HP
  • High risk: one hit can kill at low health
  • Combine with sustain for controlled aggression

Interactions

Synergies

  • Vampirism: Sustain at low HP while dealing massive damage
  • Protection Aura: +1 Armor helps survive longer at low HP
  • Healing: Strategic heals to stay in "sweet spot" HP range

Counters

  • Burst damage: High damage kills before Rage matters
  • Focus fire: Finish low HP Berserker quickly
  • CC effects: Freeze, Sleep prevent Berserker from attacking