Vampirism
Buff 3 Turns
Grants lifesteal on physical attacks. Each successful STR-based attack heals the attacker for +1 HP, turning damage dealers into self-sustaining threats.
Source: Necromancer (Vampiric Touch)
Mechanics
How It Works
- Heals +1 HP per successful physical (STR) attack
- Only triggers on STR-based damage, not PSI attacks
- Healing occurs immediately after damage is dealt
- Works with multi-hit abilities (each hit heals)
Duration & Stacking
- Lasts 3 turns from application
- Does not stack - reapplication refreshes duration
- Duration reduces at end of affected unit's turn
Best Targets
- Berserker: High STR + frequent attacks = massive sustain
- Warlord: Multi-target War Strike heals per enemy hit
- Guardian: Counter-attacks also trigger healing
Interactions
Synergies
- Rage (Berserker): Low HP + high STR + Vampirism = unkillable glass cannon
- Bleed stacks: Enemies take more physical damage = more healing opportunities
- AOE attacks: War Strike, Cleave hit multiple targets for multiple heals
Counters
- Echo Negation: Mentalist removes all buffs including Vampirism
- Psionic damage: PSI attacks don't trigger Vampirism healing
- Armor stacking: Reduced physical damage = less healing value