Sleep
Debuff 1-2 Turns
Psionic crowd control that renders units unconscious. Affected units cannot act but wake immediately upon taking any damage.
Source: Mentalist (Hypnosis)
Mechanics
How It Works
- Target skips their turn completely
- Cannot move, attack, or use abilities
- Wakes up immediately if damaged
- Duration reduced at end of target's turn
Duration & Stacking
- Lasts 1-2 turns depending on ability
- Does not stack - reapplication refreshes duration
- Any damage source breaks Sleep early
Tactical Considerations
- Focus fire: Sleep then burst down before wake
- Isolation: Sleep frontline, attack backline
- DOT warning: Burn ticks will wake target
Interactions
Strong Against
- High-priority threats: Disable key enemies temporarily
- Low Will units: Berserker (0 Will) easily slept
- Isolated units: No allies to wake them
Counters
- AOE damage: Accidentally wakes slept targets
- Burn/DOT: Damage over time immediately wakes
- High Will: Paladin, Mentalist resist better