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Wisp

Wisp

Invocation / Utility

Ultra-cheap fast invocation. Gains Portal Boost when crossing portals. Upon death, grants all allies +1 Speed +2 Move temporarily. Expendable but impactful.

2 Energy
2 Gold

Unit Stats

1
HP
0
Armor
0
Will
6
Speed
5
Move
2
AP
0
STR
1
PSI

Abilities

Spirit Touch
1 AP
1 Energy
CD 1
R1

Deals 0 + PSI psionic damage. Weak attack but can finish off low-HP enemies or apply pressure.

Scout
1 AP
0 Energy
CD 0
Self

Grants extended vision for 1 turn. Reveals fog of war in a larger radius. Free to use every turn.

Portal Boost
Passive

When crossing a Conjurer portal, gains +1 STR +1 PSI for 2 turns. Makes Wisps significantly more threatening after portal transit.

Spirit Legacy
Passive

When Wisp dies, all allies gain +1 Speed +2 Move for 2 turns. Wisp's death empowers the team. Use Wisp as a sacrificial mobility buff.

Tactical Tips

Sacrificial Value

Spirit Legacy triggers on death: +1 Speed +2 Move for all allies. Sometimes it's better to let Wisp die at the right moment to enable a team-wide push.

Portal Combo

With Conjurer, send Wisps through portals for Portal Boost (+1 STR +1 PSI). A boosted Wisp deals 2 PSI damage instead of 1—doubles its threat.

Scout for Vision

Scout ability is free (0 energy, 0 cooldown). Use every turn to maintain vision advantage. High Move (5) lets Wisp scout dangerous areas safely.

Ultra-Low Cost

Only 2 energy to deploy. Can spam multiple Wisps for board presence, vision, and Spirit Legacy stacking. Each death buffs the team.

Counters & Matchups

Strong Against

  • Slow comps: Spirit Legacy helps allies catch up and engage
  • Vision-dependent: Scout reveals enemy positions for team
  • Resource attrition: 2 energy cost means minimal investment

Weak Against

  • Any damage: 1 HP means any attack kills Wisp
  • Paladin: Smite bonus destroys invocations easily
  • AOE: Wisp can die to collateral damage from area attacks