Wisp
Ultra-cheap fast invocation. Gains Portal Boost when crossing portals. Upon death, grants all allies +1 Speed +2 Move temporarily. Expendable but impactful.
Unit Stats
Abilities
Deals 0 + PSI psionic damage. Weak attack but can finish off low-HP enemies or apply pressure.
Grants extended vision for 1 turn. Reveals fog of war in a larger radius. Free to use every turn.
When crossing a Conjurer portal, gains +1 STR +1 PSI for 2 turns. Makes Wisps significantly more threatening after portal transit.
When Wisp dies, all allies gain +1 Speed +2 Move for 2 turns. Wisp's death empowers the team. Use Wisp as a sacrificial mobility buff.
Tactical Tips
Sacrificial Value
Spirit Legacy triggers on death: +1 Speed +2 Move for all allies. Sometimes it's better to let Wisp die at the right moment to enable a team-wide push.
Portal Combo
With Conjurer, send Wisps through portals for Portal Boost (+1 STR +1 PSI). A boosted Wisp deals 2 PSI damage instead of 1—doubles its threat.
Scout for Vision
Scout ability is free (0 energy, 0 cooldown). Use every turn to maintain vision advantage. High Move (5) lets Wisp scout dangerous areas safely.
Ultra-Low Cost
Only 2 energy to deploy. Can spam multiple Wisps for board presence, vision, and Spirit Legacy stacking. Each death buffs the team.
Counters & Matchups
Strong Against
- Slow comps: Spirit Legacy helps allies catch up and engage
- Vision-dependent: Scout reveals enemy positions for team
- Resource attrition: 2 energy cost means minimal investment
Weak Against
- Any damage: 1 HP means any attack kills Wisp
- Paladin: Smite bonus destroys invocations easily
- AOE: Wisp can die to collateral damage from area attacks