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Conjurer

Conjurer

Summoner / Psionic

Portal master who summons Fire and Ice Elementals. Creates portals for tactical repositioning and grants Portal Boost to invocations crossing portals.

5 Energy
5 Gold

Unit Stats

3
HP
0
Armor
2
Will
3
Speed
3
Move
3
AP
0
STR
3
PSI

Abilities

Summon Fire Elemental
2 AP
4 Energy
CD 3
R1-3

Summons a Fire Elemental at target location. Fire Elementals are fast psionic attackers that apply Burn damage over time.

Summon Ice Elemental
2 AP
5 Energy
CD 3
R1-3

Summons an Ice Elemental at target location. Ice Elementals are tankier and apply stackable Freeze for crowd control.

Create Portal
2 AP
3 Energy
CD 2
R1-4

Creates a portal pair. Units can teleport between connected portals. Invocations crossing portals gain Portal Boost (+1 STR +1 PSI for 2T).

Elemental Mastery
Passive

Conjurer's summoned Elementals have +1 HP and +1 to their primary stat (STR for Ice, PSI for Fire). Enhances all summoned invocations.

Tactical Tips

Fire vs Ice Elementals

Fire Elementals are fast damage dealers with Burn. Ice Elementals are tanky with Freeze CC. Use Fire for aggression, Ice for control and frontline presence.

Portal Boost Strategy

Create portals, then summon Elementals and move them through. Portal Boost grants +1 STR +1 PSI for 2 turns. Significantly increases Elemental damage output.

Portal Repositioning

Portals work for all allied units. Use them to flank enemies, escape danger, or quickly redeploy. Creative portal placement wins games.

Elemental Mastery Value

Passive grants +1 HP +1 primary stat to Elementals. Fire gets +1 PSI (more burn damage), Ice gets +1 STR (more physical damage). Makes your summons significantly stronger than base.

Counters & Matchups

Strong Against

  • Slow comps: Fire Elemental's speed and Burn pressure slow teams
  • Single-target focus: Multiple summons split enemy damage
  • Positional play: Portals enable flanks and escapes

Weak Against

  • Paladin: Smite deals bonus damage to invocations and grants energy
  • AOE damage: Pyromancer, Warlord can hit multiple Elementals at once
  • Fragile caster: 3 HP, 0 Armor - Conjurer dies if targeted directly