Conjurer
Portal master who summons Fire and Ice Elementals. Creates portals for tactical repositioning and grants Portal Boost to invocations crossing portals.
Unit Stats
Abilities
Summons a Fire Elemental at target location. Fire Elementals are fast psionic attackers that apply Burn damage over time.
Summons an Ice Elemental at target location. Ice Elementals are tankier and apply stackable Freeze for crowd control.
Creates a portal pair. Units can teleport between connected portals. Invocations crossing portals gain Portal Boost (+1 STR +1 PSI for 2T).
Conjurer's summoned Elementals have +1 HP and +1 to their primary stat (STR for Ice, PSI for Fire). Enhances all summoned invocations.
Tactical Tips
Fire vs Ice Elementals
Fire Elementals are fast damage dealers with Burn. Ice Elementals are tanky with Freeze CC. Use Fire for aggression, Ice for control and frontline presence.
Portal Boost Strategy
Create portals, then summon Elementals and move them through. Portal Boost grants +1 STR +1 PSI for 2 turns. Significantly increases Elemental damage output.
Portal Repositioning
Portals work for all allied units. Use them to flank enemies, escape danger, or quickly redeploy. Creative portal placement wins games.
Elemental Mastery Value
Passive grants +1 HP +1 primary stat to Elementals. Fire gets +1 PSI (more burn damage), Ice gets +1 STR (more physical damage). Makes your summons significantly stronger than base.
Counters & Matchups
Strong Against
- Slow comps: Fire Elemental's speed and Burn pressure slow teams
- Single-target focus: Multiple summons split enemy damage
- Positional play: Portals enable flanks and escapes
Weak Against
- Paladin: Smite deals bonus damage to invocations and grants energy
- AOE damage: Pyromancer, Warlord can hit multiple Elementals at once
- Fragile caster: 3 HP, 0 Armor - Conjurer dies if targeted directly