Warlord
Battlefield commander who buffs allies and deals devastating line damage. Provides powerful STR and Armor auras, and gains stacking bonuses from enemy deaths.
Unit Stats
Abilities
Deals 3 + STR physical damage to all enemies in a line. Powerful AOE attack that can hit multiple targets.
All allies in 3x3 area gain +2 STR for 3 turns. Powerful offensive buff for your entire frontline.
All allies in 3x3 area gain +2 Armor for 3 turns. Powerful defensive buff that makes your team extremely tanky.
Aura 5x5. Each enemy death within the aura grants alternating buffs: First kill: +1 STR (2T), Second kill: +1 Armor (2T), then repeats. Snowballs in extended fights.
Tactical Tips
War Strike Positioning
Position to hit multiple enemies in a line. War Strike's 3+STR damage to all targets makes it devastating against grouped formations. Predict enemy movement.
Buff Timing
Attack Order (+2 STR) costs 6 energy—use before big pushes. Steel Formation (+2 Armor) for defensive stands. Both last 3 turns and affect 3x3 area.
Iron Banner Management
Position centrally to maximize 5x5 aura range. First kill grants +1 STR, second grants +1 Armor, then alternates. Snowballs in sustained fights.
Energy Economy
Both buffs cost 6 energy. Plan your energy usage—can't cast both in quick succession. Prioritize based on enemy composition.
Counters & Matchups
Strong Against
- Grouped enemies: War Strike hits multiple targets in a line for 3+STR each
- Extended fights: Iron Banner stacks buffs from each kill
- Physical comps: Steel Formation makes your team very tanky
Weak Against
- Psionic damage: Low Will (1) means PSI attacks hurt
- Debuff removal: Mentalist can strip buffs from your team
- Quick fights: Iron Banner needs kills to stack—fast losses negate it