Guardian
Frontline defender with counterattacks. Uses Fortify to boost Armor and Taunt to force enemies to attack him.
Unit Stats
Abilities
Deals 1 + STR physical damage. Basic melee attack.
Grants Fortify: +Armor equal to current STR, -1 Move (2T). Massively increases tankiness at the cost of mobility.
Forces an enemy to attack the Guardian for 1 turn. Essential for protecting vulnerable allies.
Counterattacks with Sword Attack when hit in melee range. Triggers once per turn.
Tactical Tips
Fortify Stacking
Combine Fortify with buffs from Bard to stack Armor. Each point of STR adds to Fortify's bonus.
Counter Punishment
Counter passive punishes melee attackers. Position Guardian to bait enemy melee units into counterattack range.
Taunt Priority
Use Taunt on high-damage enemies targeting your support units. Force them to waste attacks on your high Armor.
Positioning
Position Guardian in chokepoints or in front of ranged units. Fortify's -1 Move is less impactful when holding position.
Counters & Matchups
Strong Against
- Physical DPS: High Armor from Fortify mitigates STR damage
- Melee units: Counter passive punishes close-range attackers
- Single-target damage: Can Taunt and absorb focused fire
Weak Against
- Psionic damage: No Will (0) makes PSI attacks very effective
- Debuffs: Mind Disrupt and Mind Break reduce effectiveness
- Kiting: Fortify's -1 Move makes him easy to kite