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Guardian

Guardian

Tank

Frontline defender with counterattacks. Uses Fortify to boost Armor and Taunt to force enemies to attack him.

4 Energy
4 Gold

Unit Stats

4
HP
1
Armor
0
Will
3
Speed
3
Move
3
AP
1
STR
0
PSI

Abilities

Sword Attack
2 AP
0 Energy
CD 0
R1

Deals 1 + STR physical damage. Basic melee attack.

Fortify
1 AP
2 Energy
CD 1

Grants Fortify: +Armor equal to current STR, -1 Move (2T). Massively increases tankiness at the cost of mobility.

Taunt
1 AP
3 Energy
CD 1
R1-5

Forces an enemy to attack the Guardian for 1 turn. Essential for protecting vulnerable allies.

Counter
Passive

Counterattacks with Sword Attack when hit in melee range. Triggers once per turn.

Tactical Tips

Fortify Stacking

Combine Fortify with buffs from Bard to stack Armor. Each point of STR adds to Fortify's bonus.

Counter Punishment

Counter passive punishes melee attackers. Position Guardian to bait enemy melee units into counterattack range.

Taunt Priority

Use Taunt on high-damage enemies targeting your support units. Force them to waste attacks on your high Armor.

Positioning

Position Guardian in chokepoints or in front of ranged units. Fortify's -1 Move is less impactful when holding position.

Counters & Matchups

Strong Against

  • Physical DPS: High Armor from Fortify mitigates STR damage
  • Melee units: Counter passive punishes close-range attackers
  • Single-target damage: Can Taunt and absorb focused fire

Weak Against

  • Psionic damage: No Will (0) makes PSI attacks very effective
  • Debuffs: Mind Disrupt and Mind Break reduce effectiveness
  • Kiting: Fortify's -1 Move makes him easy to kite