Berserker
Glass cannon melee fighter. Applies Bleed to amplify physical damage. Gets stronger as HP drops with Bloody Instinct passive.
Unit Stats
Abilities
Deals 1 + STR physical damage and applies Bleed +1. Fast melee strike that stacks bleeding on targets.
Deals 0 + STR physical damage to all adjacent enemies and applies Bleed +1. Devastating against grouped enemies.
For each HP lost, gains +1 STR and +1 Move. Becomes more dangerous as HP drops. At 1 HP remaining, gains +2 STR +2 Move.
Tactical Tips
Bloody Instinct Scaling
Bloody Instinct gains +1 STR and +1 Move per HP lost. With HP 3, losing 1-2 HP turns Berserker into a monster (2-3 STR, 5-6 Move). Don't heal immediately—leverage the power spike.
Bleed Stack Synergy
Both attacks apply Bleed +1. Each stack increases physical damage taken by +1. Focus fire bleeding targets with allies (Guardian, Archer) to maximize team damage.
Cleave for Groups
Cleave hits all adjacent enemies for 0+STR damage + Bleed. Position to hit 2-3 enemies. With Bloody Instinct active (3+ STR), this becomes devastating AOE burst.
Glass Cannon Strategy
0 Armor, 0 Will, 3 HP—extremely fragile. Use Speed 5 to engage after enemies act, or leverage high Move to kite. Pair with Bard's Valor Chant for STR buff.
Counters & Matchups
Strong Against
- Low HP units: Bleed stacks + high STR from Rage quickly eliminates fragile targets
- Grouped enemies: Cleave hits all adjacent enemies—punishes tight formations
- Tanks without healing: Bleed stacks bypass Armor/Will, dealing persistent damage
Weak Against
- Psionic damage: 0 Will means full PSI damage—dies in 1-2 hits
- Ranged DPS: Archer, Pyromancer can kite with range advantage
- Armor/healing: Guardian's Fortify and Trent's regeneration negate Bleed