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Berserker

Berserker

Physical DPS / Melee

Glass cannon melee fighter. Applies Bleed to amplify physical damage. Gets stronger as HP drops with Bloody Instinct passive.

4 Energy
4 Gold

Unit Stats

3
HP
0
Armor
0
Will
5
Speed
4
Move
3
AP
1
STR
0
PSI

Abilities

Frenzied Strike
1 AP
1 Energy
CD 0
R1

Deals 1 + STR physical damage and applies Bleed +1. Fast melee strike that stacks bleeding on targets.

Cleave
2 AP
3 Energy
CD 2
Melee AOE

Deals 0 + STR physical damage to all adjacent enemies and applies Bleed +1. Devastating against grouped enemies.

Bloody Instinct
Passive

For each HP lost, gains +1 STR and +1 Move. Becomes more dangerous as HP drops. At 1 HP remaining, gains +2 STR +2 Move.

Tactical Tips

Bloody Instinct Scaling

Bloody Instinct gains +1 STR and +1 Move per HP lost. With HP 3, losing 1-2 HP turns Berserker into a monster (2-3 STR, 5-6 Move). Don't heal immediately—leverage the power spike.

Bleed Stack Synergy

Both attacks apply Bleed +1. Each stack increases physical damage taken by +1. Focus fire bleeding targets with allies (Guardian, Archer) to maximize team damage.

Cleave for Groups

Cleave hits all adjacent enemies for 0+STR damage + Bleed. Position to hit 2-3 enemies. With Bloody Instinct active (3+ STR), this becomes devastating AOE burst.

Glass Cannon Strategy

0 Armor, 0 Will, 3 HP—extremely fragile. Use Speed 5 to engage after enemies act, or leverage high Move to kite. Pair with Bard's Valor Chant for STR buff.

Counters & Matchups

Strong Against

  • Low HP units: Bleed stacks + high STR from Rage quickly eliminates fragile targets
  • Grouped enemies: Cleave hits all adjacent enemies—punishes tight formations
  • Tanks without healing: Bleed stacks bypass Armor/Will, dealing persistent damage

Weak Against

  • Psionic damage: 0 Will means full PSI damage—dies in 1-2 hits
  • Ranged DPS: Archer, Pyromancer can kite with range advantage
  • Armor/healing: Guardian's Fortify and Trent's regeneration negate Bleed