Bard
Pure buffer with area STR/PSI buffs and Sleep crowd control. Base damage 0, scales with buffs.
Unit Stats
Abilities
Deals 0 + STR + PSI True damage. Bypasses Armor and Will. Scales with buffs—base 0 damage until buffed.
All allies in 3x3 area gain +1 STR, +1 Will for 2 turns. Great for physical comps and adds psionic defense.
All allies in 3x3 area gain +1 PSI, +1 Armor for 2 turns. Great for psionic comps and adds physical defense.
Applies Sleep for 2 turns. Sleeping units skip their turn but wake up when damaged. Powerful crowd control.
Tactical Tips
Buff Stacking
Valor Chant (+1 STR +1 Will) and Arcane Hymn (+1 PSI +1 Armor) provide both offense and defense. Stack both on key units for maximum power.
Dissonant Chord Scaling
Base damage 0, but scales with STR+PSI. After buffing yourself with both chants, Dissonant Chord deals 2+ True damage that bypasses all defenses.
Dream Song Timing
Sleep lasts 2 turns but breaks on damage. Use on threats you want to disable, then focus other enemies first. Perfect for removing key units from combat temporarily.
Positioning for AOE
Both buff abilities hit 3x3 area. Position allies tightly for maximum buff coverage. Low Speed (3) means plan your positioning ahead.
Counters & Matchups
Strong Against
- Single threats: Dream Song disables key enemy units for 2 turns
- Mixed comps: Buffs provide both offense (+STR/PSI) and defense (+Armor/Will)
- Grouped allies: AOE buffs maximize value with tight formations
Weak Against
- Burst damage: 4 HP, 0 Armor makes Bard vulnerable to focus fire
- Spread formations: AOE buffs lose value with scattered allies
- True damage: Burn and Bleed bypass any defensive buffs