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Skeleton

Skeleton

Invocation / Physical

Reanimated warrior summoned by Necromancer from corpses. Basic physical attacker with decent armor. Inherits 50% of original corpse's max HP.

0 Energy
0 Gold

Unit Stats

2
HP
1
Armor
0
Will
3
Speed
3
Move
2
AP
2
STR
0
PSI

Abilities

Bone Strike
1 AP
1 Energy
CD 1
R1

Deals 1 + STR physical damage. Simple melee attack. With base 2 STR, deals 3 damage per hit.

Bone Shield
1 AP
1 Energy
CD 2
Self

Gains +1 Armor for 2 turns. Increases survivability. Stacks with base Armor for 2 total while active.

Undead
Passive

Skeleton is an invocation: doesn't leave a corpse when killed, takes +2 damage from Smite, and benefits from Portal Boost.

Necromancer's Bond
Passive

While this Skeleton exists, the Necromancer who summoned it gains +1 Will. Multiple Skeletons stack this bonus.

Tactical Tips

Free Units

Skeletons cost 0 energy—they're raised from corpses. Each Skeleton is a free body on the board. Quantity over quality is the strategy.

HP Inheritance

Skeletons inherit 50% of the corpse's max HP. Raising from a Trent corpse (7 HP) gives a 3-4 HP Skeleton. Target high-HP corpses.

Necromancer Synergy

Each Skeleton grants +1 Will to its Necromancer. Three Skeletons = +3 Will. Keep Skeletons alive to make Necromancer nearly immune to PSI.

Bone Shield Timing

Use Bone Shield before engaging or when expecting damage. +1 Armor for 2 turns reduces incoming physical damage. Effective against other physical units.

Counters & Matchups

Strong Against

  • Spread damage: Multiple Skeletons force enemies to split attacks
  • Physical units: Armor reduces damage from STR-based attacks
  • Attrition: Free units with decent stats grind value over time

Weak Against

  • Paladin: Smite deals +2 bonus damage to invocations
  • Psionic damage: 0 Will means full PSI damage taken
  • AOE: Grouped Skeletons vulnerable to area attacks