Necromancer
Dark summoner who raises Skeletons from corpses. Grants Vampirism to allies for lifesteal and applies Weaken debuff to reduce enemy damage.
Unit Stats
Abilities
Summons a Skeleton from a corpse. Skeleton inherits 50% of original unit's max HP. Requires a corpse on the battlefield.
Ally gains Vampirism for 3 turns. While active, heal 1 HP per kill. Excellent on high-damage allies like Berserker.
Applies Weaken for 2 turns: -1 STR -1 PSI. Reduces enemy damage output significantly. Low cost, spammable.
For each active Skeleton on the battlefield, Necromancer gains +1 Will. Increases psionic resistance as your undead army grows.
Tactical Tips
Corpse Management
Raise Dead requires corpses. Invocations don't leave corpses—only regular units do. Focus fire to create corpses, then raise Skeletons from them.
Vampirism Synergy
Cast Vampirism on high-damage allies like Berserker or Warlord. Each kill heals 1 HP. Combined with Berserker's Rage, creates a self-sustaining killer.
Weaken Spam
Weaken costs only 1 AP and 2 Energy with CD 1. Spam it on key threats to reduce their damage. -1 STR -1 PSI is significant on most units.
Undead Horde Scaling
Each Skeleton grants +1 Will to Necromancer. With 3 Skeletons, Necromancer has 5 Will total—nearly immune to PSI damage. Protect your Skeletons.
Counters & Matchups
Strong Against
- Kill-focused comps: More kills = more Skeletons = larger army
- Physical damage: Weaken reduces STR damage output
- Single-target focus: Skeleton horde spreads enemy damage
Weak Against
- Paladin: Smite destroys Skeletons with bonus damage
- AOE damage: Pyromancer's Fire Explosion hits multiple Skeletons
- Invocation-only comps: No corpses = no Skeletons to raise