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Sprite

Sprite

Support / Speed

Fast and fragile support unit. Manipulates speed of allies and enemies with Accelerate and Slow.

2 Energy
2 Gold

Unit Stats

3
HP
0
Armor
0
Will
6
Speed
5
Move
4
AP
0
STR
1
PSI

Abilities

Swift Strike
1 AP
0 Energy
CD 0
R1-3

Deals 0 + (Move/2) psionic damage. Scales with Sprite's high Move stat. Free and spammable with 4 AP.

Accelerate
2 AP
3 Energy
CD 2
R1-2

Ally gains +2 Speed +2 Move for 2 turns. Lets slower allies act first and cover more ground.

Slow
2 AP
3 Energy
CD 2
R1-3

Enemy gains -2 Speed -2 Move for 2 turns. Cripples enemy mobility and delays their turn order.

Tactical Tips

Speed Manipulation

Accelerate allies (+2 Speed/Move) and Slow enemies (-2 Speed/Move). Control turn order and positioning to give your team the advantage.

Swift Strike Scaling

Swift Strike deals 0+(Move/2). With Move 5, that's 2 damage per hit. Use 4 AP to attack multiple times per turn. Great for chip damage.

Berserker Synergy

Accelerate Berserker for +2 Speed +2 Move. Combined with Bloody Instinct, creates an extremely fast assassination threat.

Glass Cannon Warning

3 HP, 0 Armor, 0 Will—Sprite is extremely fragile. Use Speed 6 and Move 5 to stay out of danger. Never let enemies catch you.

Counters & Matchups

Strong Against

  • Slow units: Slow cripples low-Speed units like Guardian, Trent
  • Melee threats: Speed manipulation keeps melee enemies from reaching allies
  • Positioning-dependent: Speed buffs/debuffs disrupt enemy formations

Weak Against

  • Any damage: 3 HP means almost any hit is dangerous
  • Ranged attacks: Archer, Pyromancer can hit from safe distance
  • AOE abilities: Can get caught in Fire Explosion or Volley