Pyromancer
Fire mage with AOE burn damage and PSI amplification. Applies Burn for sustained damage over time.
Unit Stats
Abilities
Deals 1 + PSI psionic damage and applies Burn: PSI/2 True Damage per turn for 2 turns (min 1).
Deals 0 + PSI psionic damage and applies Burn to all units in 3x3 area. Devastating against grouped enemies.
All allies in 3x3 area gain +1 PSI for 2 turns. Boost psionic damage for your team's casters.
Tactical Tips
Burn Damage Over Time
Fire Projectile and Fire Explosion apply Burn dealing PSI/2 True Damage per turn (2T, min 1). Stack burns on multiple enemies for sustained pressure—bypasses Armor/Will.
Fire Explosion for Groups
Fire Explosion hits all units in 3x3 AOE and applies Burn. Best against grouped formations. Be careful—it can hit allies too!
Amplify PSI Synergy
Amplify PSI buffs allies +1 PSI (2T) in 3x3 area. Great with other psionic units like Mentalist, and boosts Trent's regeneration.
Positioning Matters
With 3 HP and 0 Armor, Pyromancer is fragile. Stay at range 3-4 and use Guardian/Trent to block enemies from reaching you.
Counters & Matchups
Strong Against
- Low Will units: Burn damage bypasses Armor, effective vs Guardian, Berserker
- Grouped enemies: Fire Explosion's 3x3 AOE applies Burn to multiple targets
- Sustained fights: Burn deals continuous True damage over time
Weak Against
- High Will: Units with Will reduce PSI damage significantly
- Burst damage: Low HP (3) and Armor (0) makes Pyromancer fragile
- Spread formations: Fire Explosion hits fewer targets, reducing effectiveness