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Archer

Archer

Ranged DPS

Ranged unit with arrows and crowd control. Bonus damage from max range with Sniper's Focus passive.

4 Energy
4 Gold

Unit Stats

3
HP
0
Armor
0
Will
5
Speed
3
Move
3
AP
1
STR
0
PSI

Abilities

Basic Arrow
2 AP
1 Energy
CD 0
R2-6

Fires a basic arrow dealing 1 + STR physical damage to a single target. No cooldown and low cost makes this your bread-and-butter attack.

Poison Arrow
2 AP
3 Energy
CD 2
R2-5

Fires a poison-coated arrow that applies Poison debuff, dealing 1 True Damage per turn for 5 turns. Ignores Armor and Will.

Volley
3 AP
5 Energy
CD 3
R2-4 AOE 2x2

Launches a volley of arrows that deals 0 + STR physical damage to all enemies in a 2x2 area. Perfect for punishing grouped enemies.

Sniper's Focus
Passive

When attacking from the maximum range of each ability, the Archer deals +1 STR bonus damage. Rewards careful positioning and long-range engagements.

Tactical Tips

Range Advantage

With 2-6 tile range on Basic Arrow and 3 movement, Archer can stay safely behind frontlines while dealing consistent damage. Position carefully to avoid melee threats.

Poison DoT Pressure

Apply Poison Arrow to high-priority targets early. The 1 true damage per turn for 5 turns forces enemies to act or suffer accumulating damage (5 total damage).

Volley Timing

Save Volley for grouped enemies in a 2x2 formation. The AOE physical damage can swing team fights when enemies cluster together.

Sniper's Focus Positioning

Always attack from maximum range when possible to trigger Sniper's Focus (+1 STR damage). This means shooting Basic Arrow from range 6, Poison Arrow from range 5, and Volley from range 4.

Bleed Synergy

Pair with Berserker who applies Bleed stacks. Each Bleed stack increases physical damage taken, making your arrows hit even harder.

AP Management

Basic Arrow costs only 2 AP with no cooldown and low energy cost. Use it to chip damage and trigger Sniper's Focus when other abilities are on cooldown or too expensive.

Counters & Matchups

Strong Against

  • Slow melee units: Can kite with superior range and movement
  • Grouped enemies: Volley punishes clustering
  • Low-armor targets: Consistent physical damage from Basic Arrow

Weak Against

  • High mobility: 0 Armor makes Archer vulnerable to fast flankers
  • Assassins: Low defensive stats can't survive burst damage
  • Long-range threats: Other ranged DPS can trade favorably